Humour In Verse

From The warped mind of Emac

Monday, February 24, 2020

Download Just Dance 2019 For SWITCH

Download Just Dance 2019 For SWITCH

NSP | Update v1.0.1 | HACKED


Dance to your own beat with Just Dance® 2019, the ultimate dance game featuring 40 hot tracks from chart-topping hits to family favorites, including "Havana" by Camila Cabello, "Bang Bang Bang" by BIGBANG, "No Tears Left To Cry" by Ariana Grande, and many more! With a one-month trial of Just Dance Unlimited included, dance to more than 400 songs!
Your Just Dance experience is now personalized as the game learns your dancing habits and suggests content!
Experience eight exclusive choreographies created with the help of kids' development experts to encourage healthy movement.
Featuring seasonal and special-event content for an even more dynamic experience on a new curated homepage.
Platform
 
Nintendo Switch
Release Date
 
Oct 23, 2018
No. of Players
 
up to 6 players
Category
 
Music, Party, Training, Simulation
Publisher
 
Ubisoft
Developer
 
Ubisoft Paris / Ubisoft Pune / Ubisoft Shanghai




 DOWNLOAD LINKS

 DOWNLOAD NSP JUST DANCE: 

 
 
 
 Download-Part-4

 GAME SIZE: 7.4 GB
Password: After 10$ payment is done

Sunday, February 23, 2020

OpenGameArt Summer Game Jam #3 Has Begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

Friday, February 21, 2020

The Cunning Man, Short Film, Review And Interview


An out of the way farmer, Afran, picks up dead animals and takes them back to his farm. Two other men are not keen on him doing so because they have some ideas of their own of what to do with the animals. This all leads to an interesting confrontation.

The Cunning Man was screened at the 2019 FilmQuest film festival (website). It was nominated for Best Fantastic Short.

Synopsis: An enchanted tale of compassion in the face of callous greed.

I recommend this film for those who like to see the underdog, and compassion, win out.

Ali Cook wrote The Cunning Man and shares insights about the film and their life.

What was the inspiration for The Cunning Man?

The Cunning Man is inspired by John Harries (1785-1839) a physician and real 'Cunning Man.' Feared and admired in his native Wales, it is claimed he was able to heal people and animals with modern medicine and folklore magic.

What project(s) do you have coming up you're excited about?

Yes, I'm working on my debut feature The Grimoire that I'm very excited about—it's dark mysterious film about another medieval book of spells.

What was your early inspiration for pursuing a career in film?

I was performing in a comedy club when a young director called Andrew Saunders saw me and asked me to star in his short film Striklem. Little did I know he was being mentored by Stephen Frears. It's still one of my best experiences as an actor being directed by the best of the best and it was my first experience.

 

What would be your dream project?

I've written a comedy about a new age book centre called Mysteries of Ripon. It's based on my experience growing up working in my mum's new age bookshop and the loveable but deeply flawed people who worked there such as Adrian the yoga teacher with severe anger issues…

What are some of your favorite pastimes when not working on a movie?

I'm a professional stand-up comedian and magician. So, I love reading about the history of magic then retelling it in amusing ways.

 

What is one of your favorite movies and why?

The Last Temptation of Christ really, really affected me. Just this idea that if you really were Jesus and you really did hear the voice of God in your head. Of course, you'd think you were going mad. And Willam Defoe is my favourite actor.

You can see The Cunning Man trailer on Vimeo (link)

Find out more on IMDb (link)

And more from Ali Cook on their social media.

Twitter (link)

Instagram (link)

Facebook (link)

IMDb (link)

 

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).

 

Thursday, February 20, 2020

Suzy Cube Update: June 1, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
What a week!! We are continuing to work hard to wrap things up in time for *redacted*. 
Read more »

Bimonthly Progress Report For My Twitch Channel, FuzzyJCats, July 2 To Sept 1

FuzzyJCats Twitch Channel

Now that I accomplished the most important improvement to my stream, not caring about numbers, I was able to focus on my goals listed in my last progress report during this period.  

I was getting better at talking and gaming at the same time, as it didn't quite take as much effort as before. I was able to stream without exercising just as well as before when I really had to exercise to perform.

Interestingly, as streaming seemed to be more and more natural (though not quite effortless which is where I want to end up at), I felt that near the end of the period, I actually fell into complacency, so I didn't really work on self-care issues, improving fluency, removing vocal tics and filler words, and the like.

I could tell that I was starting to become complacent around last week, because I didn't have that passion I have when I want to improve upon things. The good news is that this week, after realizing that I was almost going through the motions (albeit while streaming, I was having fun being with my community), I rediscovered that excitement and drive to work on improving my content.

I found one obvious area to improve is to have more purposeful gaming while chatting. My default strat of just moving the character around as I'm chatting just to provide some change in scenery is certainly better than nothing, i.e. having my character stand in one place. But clearly, we can do better than that!

Admittedly, the strat was a good crutch as I was getting acclimated to the multitasking, but since it's taking less effort to stream thanks to experience, I'd like to actually chat and purposefully move toward the boss, as boss fights are amongst the most exciting content.

The roadblock is that for some reason, I feel compelled to narrate what I'm doing in gaming, so if I'm moving toward a goal, I'd talk about that, as opposed to talking about more interesting subjects that my viewers present.

Therefore, I have to make a concerted effort to only talk about why I'm doing something if there's nothing else to address in chat, and I can't think of any other topics to talk about.

I feel by consciously gaming purposefully the entire stream, my streaming content will improve immensely. But by doing this, I do in fact have to exercise as that's going to take so much more mental energy than just going through the motions (that might explain why I was recently able to stream despite not exercising).

Fortunately, I exercised for the first time yesterday when my asthma was stable, and I have to make sure that I exercise regularly like I used to during the beginning of my streaming.

I also want to improve being more fluent. Due to being so excitable, my mind goes all over the place, leading to my speaking in fits and starts, and often not completing sentences. 

A great example of a streamer who is warm, friendly, constantly talks to chat, addresses and knows all of his viewers, and offers amazing gameplay the entirety of his stream is RichieTwoTeas. Although Richie's a professional streamer, and I'm a hobbyist, it helps to have a lofty goal to strive toward.

I believe that purposeful gaming and fluency are the two major improvements to focus on for my second year of streaming as achievable goals. The third improvement of community building does not appear to have concrete steps to take, but I can work on finding solutions this period. My first stream was on July 25, 2018.

Improving equipment to stream through PC using OBS greatly improves audio-visuals to a noticeable effect, so getting a decent PC and learning how to set up OBS is definitely something I'll be working on down the road.

Although I tend to do better with improving on one aspect rather than multiple, it appears that having good game content and fluency are intertwined, so it won't be "confusing" to work on both at the same time, as they are what you do when streaming.

An easy improvement I made is buying 4 season-specific sub badges through Own3D, which was rather cost-effective, and they often (always?) have 50% discounts. One set of sub badges costs $15 with the steep discounts - you get 3- 6- 9- and 12- month badges. So far, I featured the ice cream and pumpkin sub badges, and the other two will follow upon season change.

Responding to viewers have improved. I obtain logs through Chatty.

Goals Achieved:
  • No longer caring about viewer numbers
  • Incorporated 4 Sub Badges 
  • Using Chatty
Improvement to focus on for next period:
  • Purposeful gaming while chatting  and fluency = must do self-care

Jackie Chan's Stuntmaster (PSX)

Jackie Chan's Stuntmaster title screen
Developer:Radical|Release Date:2000|Systems:PlayStation

This week on Ray Hardgrit's Super Adventures, I'm playing Jackie Chan's Stuntmaster on the original PlayStation! Hang on, that's not right, I'm sure the box called it Jackie Chan: Stuntmaster. Where'd this 's' come from? Is he the Stuntmaster or is Stuntmaster his?

There's no 's' anywhere in the US version, and in the UK it shows up in the game and the manual but not on the box. This is the opposite of important or interesting, but it's definitely weird.

Anyway, Stuntmaster was developed by Radical Entertainment Ltd (not to be confused with Ritual Entertainment), who also made games like Mario is Missing!, Power Piggs of the Dark Age and The Simpsons: Hit & Run. Sadly their days of making their own games ended in 2012 when Prototype 2 underperformed and now they just support other Activision studios. At least that's what Wikipedia told me.

But here's a fact for you that no one can nick from Wikipedia: this was one of the first PlayStation games I ever owned, because it came with my beautiful little second-hand PSOne. It's also the second Jackie Chan game I owned, after Jackie Chan's Action Kung Fu on the NES, but they're far from the only games with his name on. There's a bunch of them on the MSX, there's a couple of surprisingly gory Mortal Kombat-inspired arcade fighters, there are two based on the Jackie Chan Adventures cartoon, and there's even two on the XaviXPORT console.

Wait, what the hell's a XaviXPORT?

Read on »

Wednesday, February 19, 2020

Interlude: A Very TAG Christmas

Written by Joe Pranevich


We all have our secrets, but the time has come to reveal one incident in the Secret and Absolutely True History of The Adventure Gamer. I tell you this now of my own free will and not because any well-armed elves are presently in my house, raiding my refrigerator looking for eggnog. That would be crazy. I'm not crazy, but maybe you'll disagree after you hear my tale.

Our story starts in the fall of 2014 when a guy called "Trickster" had a blog that a bunch of people liked. You might be familiar with it because it is this blog. Trickster grew tired of writing about games and wanted to write about Star Wars toys or something instead, so he handed over the keys to a couple of his long-time readers and took off. At least, that is what we wanted you to think, but the truth is stranger than fiction.

We each have our own stories, but for me it started while I was driving home from work one night that October. I had TAG on my brain and was disappointed that I would never get to read a review of Space Quest IV or LeChuck's Revenge. I pulled over to get some gas and spied a strange-looking trailer parked on the side of the road. It looked like something out of a renaissance fair, purple with wooden wheels and a bright red front door. I was just deciding whether to ask the gas station attendant about it when something smacked me on the back of the head.

I woke in darkness, my head covered in a sack and my arms tied. My unseen kidnapper ripped the sack off and my eyes struggled to focus in the harsh light. I tried to scream, but couldn't make more than a squeak. My head was swimming, but my eyes started to focus on a desk in front of me. Eight beakers were set in a row, each containing a different colored liquid. A ninth and larger beaker sat empty in the middle. It all seemed familiar somehow. A shape stepped out of the shadows and in one quick move pushed all the vials and beakers crashing to the floor where they broke into a million multi-colored shards. The liquids bubbled and popped as they mingled on the floor and the room was filled with an acrid smell not unlike licorice. In their place on a desk sat one giant but somehow jolly-looking boot. Attached to the boot was a red-suited leg. I traced the form with my still-focusing eyes to find a red-suited man reclining behind the desk.

"Ho. Ho. Ho.", he said.

When I was a kid, I always dreamed of meeting Santa. Very few of those dreams involved being tied to a chair when I did it.

He paused for a moment to let my eyes adjust to the light. We weren't alone: A raven-haired woman lay bound and gagged on the floor beside me, but she seemed uninjured. Her trailer looked like it had been ransacked. Tarot cards, now wet and stained by the fizzing liquids, lay in heaps on the floor. My gaze passed a broken abacus here, a cracked crystal ball there. My eyes were drawn to the red-suited man in front of me. His pose was relaxed, but his eyes burned into my very soul. I winced, realizing immediately that he knew all the nasty things I did in third grade. He probably made a list. To his left, I finally noticed an elf. His outfit looked jolly, but the red bow on the Louisville Slugger that he carried didn't make it any less intimidating.

"What… what do you want?" I finally stammered. I was far too old to believe in Santa, but when you have him sitting right in front of you, you Believe very quickly.

Santa sat forward, scraping more glass shards to the floor as he set his booted foot on the floor. He brought his red-cheeked face so close to mine that I could smell the candy canes on his breath. "We know your heart's deepest desires," he whispered. "But it will cost you."

"My… deepest desires?" What could he be talking about? "Seriously, you couldn't mean…"

Santa sat back in his chair and laughed a deep belly laugh. He put up his hand to wipe the tears running down his face. "Okay, okay. Maybe not your deepest desires. You can keep those to yourself. " I blushed.

The elf with the bat chimed in. "We know that you want to bring back The Adventure Gamer."

The Adventure Gamer! Of course, I wanted to bring that back, but that wasn't even in my top ten deepest desires. What were these guys thinking? I cleared my throat and tried to get into the spirit of the thing. When you're being kidnapped by Santa, what else can you do? "Does that mean that you can bring Trickster back?"

Santa paused and let out a breath. "No," he paused again. "Nothing can bring him back. Not even to review a pre-release copy of a Quest for Glory-inspired game."

"But even without Trickster's fine style, there is still a chance to bring The Adventure Gamer back... and you have a part to play." Santa finished. I was speechless, but he clearly expected me to say something. Should I go for humble? Theatric? I was still tied and the last thing I wanted was to discover that Santa's elf friend doesn't just really love baseball.

"Tell me what I must do, oh Spirit of Christmas!" It sounded completely corny, but Santa laughed one of his red-cheeked belly laughs so I must have had the right idea. Even the elf cracked a smile.

Santa leaned forward as if to impart a secret. "Four sets of Goodly Spirits have been sent out around the…"

The elf coughed and Santa shot him an evil look. He cleared his throat and started again.

"Three sets of Goodly Spirits and some guy named Jim Walls have been sent around the world." He paused to see if the elf was going to complain again before continuing. "Four fates and four penances can bring The Adventure Gamer back."

My heart soared. Was it really possible to bring the site back? "What must I do?"

"You must be cursed!" the elf yelled. Even the gypsy lady on the floor jumped.

"Not a curse… a favor." Santa corrected him. "A favor with consequences for failure." This didn't seem like the right time to argue semantics. Santa pulled a candy cane and a square package out from his oversized pocket. He nibbled on the end of the cane while he fiddled with the box. "To keep The Adventure Gamer alive, you have to play and review this." He tossed a floppy disk labeled Merry Christmas from Melbourne House down on the table. I winced as it landed just inches from what was left of a pool of bubbling purple liquid.

"This? This is self-congratulatory adware. It's awful. It's barely even a game."

"But that's not all." Santa's tone turned deadly serious. "To keep The Adventure Gamer alive, you must review a different Christmas game every year. To miss even one year and…" He gestured to the bat that his elf friend still held.

"But…" I stammered. "Surely there can't be that many? What if we run out?"

The elf smiled. He liked the sound of that.

Santa's pocket buzzed and he pulled out a red and white striped phone. "Oh crud. Muriel's having difficulty finding the address. I told her to turn left at the fjord; how difficult could it be?" The elf shrugged. "I'm sorry, but I'm going to have to deal with this. When you awaken, you'll think this has all been a particularly stupid dream." Santa reached over and touched my forehead.

And that is why I review a different Christmas game every year.

                                                                                           

Merry Christmas! I hope you enjoyed our little holiday interlude. Come back tomorrow for A Christmas Adventure, a yule-tide classic from 1983.

The Wheels Are Still Turning

I was stoked for the first game but with each stand being a unit, there were too many units on the table for the mechanisms to flow well and keep up interest and excitement in the game so something had to change.

#2: An old chestnut of a scenario and improvised basing but a brisk game. 
After rejecting various options as too "gamey" and abstract or too tedious, I remembered that I had at one point contemplated a system where 2 stand units occupied two adjacent 3" grid squares giving an easy way to reflect formations and frontages without complex or confusing rules or  excessive empty space to confuse me mid-game or distort the look of the thing.  The result feels much more "old school" than the Square Brigadier ever did but with all the convenience of a simple gridded game.

So far that is! Early days yet.

Thursday, February 13, 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.

Brave Browser the Best privacy-focused Browser of 2020

Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.