Something To Do
They say a person needs three things in order to be happy... something to do, someone to love, and something to hope for. I believe there's a hidden fourth need, as well. Something to struggle against.
But that's for another time. This blog post is about the first need - something to do.
I'm currently waiting on various stages of layout for Cha'alt: Fuchsia Malaise. The book has been more or less finished for about a month. The last few weeks were fine-tuning, revising, making small improvements, etc.
Deep inside my creative core, I've been pacing back and forth like a caged tiger... unsettled, anxious. Today, I realized, it was time to get back to work.
My wife won't like the fact that I'm continuing to "waste time" on frivolities. However, she'll enjoy a more positive, upbeat me. :)
I have an idea for a small "dungeon". It's sort of based on the 5-room dungeon concept, but I want a little more room to work with (pun intended). At first, I thought 7 was the ticket... now, I'm leaning towards 9. Yes, I'm certain that 9 is key!
So, if the first 5 are... Entrance, Puzzle, Setback, Boss Fight, and Reward... what about the other 4.
Here's what I'm thinking... 1 room should be empty but flavorful. 1 room should be mysterious. Perhaps 1 should be a trap or hazard of some kind. What about the 9th (I'm not listing these in order, by the way)?
Ah yes, there needs to be a room with social interaction. You know, good old roleplaying!
Ok, I have my 9. Time to get to work.
I asked if people were interested in reading blog posts about my process... turns out you were! Start with Part One. And now there's Part Two. Here's Part Three. Speeding right along with Part Four. And finally, Part Five.
Thanks,
VS
p.s. Almost forgot, I do have a few more Cha'alt books to sell. Ordering details here!
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